﻿using System;

namespace Valve.VR
{
	// Token: 0x020007FF RID: 2047
	public struct VROverlayIntersectionParams_t
	{
		// Token: 0x04002E76 RID: 11894
		public HmdVector3_t vSource;

		// Token: 0x04002E77 RID: 11895
		public HmdVector3_t vDirection;

		// Token: 0x04002E78 RID: 11896
		public ETrackingUniverseOrigin eOrigin;
	}
}
